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George Asiedu
George Asiedu

24 Followers

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Nov 23, 2022

Determining How Long Powerup Effects Should Last

When adding power ups to our game it would make sense to add a timer to how long they last for. This can be done through a Co routine.

Gamedevhq

2 min read

Determining How Long Powerup Effects Should Last
Determining How Long Powerup Effects Should Last
Gamedevhq

2 min read


Nov 21, 2022

Animating Sprites in Unity

Unity has the function to easily animate sprites through its own dope sheet. First we want to create our animation clip by saving it in a animation folder We can select our prefab to apply our animation to:

Game Development

2 min read

Animating Sprites in Unity
Animating Sprites in Unity
Game Development

2 min read


Nov 21, 2022

Starting to Feel Like a Real Video Game!

Now the game has no programmer art/ prototype assets. Replacing the cube with actual art work , no plain background and instead of shooting a capsule we are now shooting a laser

Gamedevhq

1 min read

Starting to Feel Like a Real Video Game!
Starting to Feel Like a Real Video Game!
Gamedevhq

1 min read


Oct 30, 2022

Benefits of Prototyping without Assets

Prototype is defined as an early sample, model, or release of a product built to test a concept or process. Executing this in Unity lets us understand how are game will play quickly rather than wasting resource on the aesthetic. from using these simple 3d elements we can upgrade to 2d sprites

Game Development

1 min read

Benefits of Prototyping without Assets
Benefits of Prototyping without Assets
Game Development

1 min read


Oct 22, 2022

From Prototype to Work of Art

We now have the basic gameplay for the game sorted. now would be a good time to replace some of the components with actual game art instead of boxes. we started with a cube game object which we had the player script attached to it. Ill swap out the cup for a 2D ship from GamedevHQ library

Gamedevhq

2 min read

From Prototype to Work of Art
From Prototype to Work of Art
Gamedevhq

2 min read


Oct 4, 2022

Spawning Objects in Unity without the Clutter

Previously using the Coroutine method we were able to get enemies spawning, this created a lot of gameobjects within our hierarchy. to clean this up while are game is running we can make these gameobjects spawn within the spawn manager as a child and within a container. This is a empty object created within the spawn manager. In the code we will let the spawn manager know it needs this to spawn enemies within it.

Gamedevhq

2 min read

Gamedevhq

2 min read


Sep 27, 2022

Coroutines with Unity!

A lot of our game logic uses the update function and this works very well for the movement of the ship or to fire the laser. …

Game Development

1 min read

Coroutines with Unity!
Coroutines with Unity!
Game Development

1 min read


Sep 18, 2022

Script Communication in Unity using GetComponent

Script communication is a function I have taken time to understand within unity. Using gameobjects within unity to make a game everything is done through scripts and to make our ideas come to life these objects need to interact with each other. example here of our scripts. we haev an…

Game Development

2 min read

Script Communication in Unity using GetComponent
Script Communication in Unity using GetComponent
Game Development

2 min read


Aug 27, 2022

OnCollisionEnter Vs. OnTriggerEnter — When to use them?

Adding to the physics in unity topic we have two methods we can call that effect our game objects. In my previous example i used OnTriggerEnter Which activated the destroy game object instruction. this works because both objects have colliders components attached. in the unity documentation is it explained like: Both GameObjects must contain a Collider component. One must have Collider.isTrigger enabled, and contain a Rigidbody. If both GameObjects have Collider.isTrigger enabled, no collision happens. The same applies when both GameObjects do not have a Rigidbody component.

Gamedevhq

1 min read

OnCollisionEnter Vs. OnTriggerEnter — When to use them?
OnCollisionEnter Vs. OnTriggerEnter — When to use them?
Gamedevhq

1 min read


Aug 25, 2022

Introduction to Physics in Unity

Using in physics in unity is done through applying the component “Rigidbody” to your game component. With this attached it will be able to respond to gravity and be able to collide with other game objects. To help with the collision of two objects you also add a collider. this can be a box, capsule and other types

Gamedevhq

2 min read

Introduction to Physics in Unity
Introduction to Physics in Unity
Gamedevhq

2 min read

George Asiedu

George Asiedu

24 Followers

Unity Developer

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