Productive Editor Layout in Unity
The Unity interface is a versatile one with many windows. They can be manipulated in many ways. here is the default layout:
in the left of the screen you can switch through some pre-set layouts. I like to be able to see as much information as possible when developing and have been suggested a more productive layout which is liked out like:
I have the hierarchy and project browser stacked which makes it easier to drag and drop whether it be on the scene or on the inspector panel. The scene and camera view are also stacked giving me more than one view point which will help possible locate bugs that might be visual or things that might not be going as planned.