Immersion Starts with Sound

Lets start by adding an empty object and naming it Audio Manger. Then adding a child to it called background.

to the background we will add a component called “Audio Source” this communicates with the Main cameras component called “Audio Listener”

Background empty

As this is our background music we will want play on awake and for it to be looped. We have added a bit of atmosphere to our game with a few clicks. Next we will want to add some sound effects!