George AsieduDetermining How Long Powerup Effects Should LastWhen adding power ups to our game it would make sense to add a timer to how long they last for. This can be done through a Co routine.2 min read·Nov 23, 2022----
George AsieduAnimating Sprites in UnityUnity has the function to easily animate sprites through its own dope sheet. First we want to create our animation clip by saving it in a…2 min read·Nov 21, 2022----
George AsieduStarting to Feel Like a Real Video Game!Now the game has no programmer art/ prototype assets. Replacing the cube with actual art work , no plain background and instead of…1 min read·Nov 21, 2022----
George AsieduBenefits of Prototyping without AssetsPrototype is defined as an early sample, model, or release of a product built to test a concept or process. Executing this in Unity lets us…1 min read·Oct 30, 2022----
George AsieduFrom Prototype to Work of ArtWe now have the basic gameplay for the game sorted. now would be a good time to replace some of the components with actual game art instead…2 min read·Oct 22, 2022----
George AsieduSpawning Objects in Unity without the ClutterPreviously using the Coroutine method we were able to get enemies spawning, this created a lot of gameobjects within our hierarchy.2 min read·Oct 4, 2022----
George AsieduCoroutines with Unity!A lot of our game logic uses the update function and this works very well for the movement of the ship or to fire the laser. The same logic…1 min read·Sep 27, 2022----
George AsieduScript Communication in Unity using GetComponentScript communication is a function I have taken time to understand within unity. Using gameobjects within unity to make a game everything…2 min read·Sep 18, 2022----
George AsieduOnCollisionEnter Vs. OnTriggerEnter — When to use them?Adding to the physics in unity topic we have two methods we can call that effect our game objects. In my previous example i used…1 min read·Aug 27, 2022----
George AsieduIntroduction to Physics in UnityUsing in physics in unity is done through applying the component “Rigidbody” to your game component. With this attached it will be able to…2 min read·Aug 25, 2022----