Determining How Long Powerup Effects Should LastWhen adding power ups to our game it would make sense to add a timer to how long they last for. This can be done through a Co routine.Nov 23, 2022Nov 23, 2022
Animating Sprites in UnityUnity has the function to easily animate sprites through its own dope sheet. First we want to create our animation clip by saving it in a…Nov 21, 2022Nov 21, 2022
Starting to Feel Like a Real Video Game!Now the game has no programmer art/ prototype assets. Replacing the cube with actual art work , no plain background and instead of…Nov 21, 2022Nov 21, 2022
Benefits of Prototyping without AssetsPrototype is defined as an early sample, model, or release of a product built to test a concept or process. Executing this in Unity lets us…Oct 30, 2022Oct 30, 2022
From Prototype to Work of ArtWe now have the basic gameplay for the game sorted. now would be a good time to replace some of the components with actual game art instead…Oct 22, 2022Oct 22, 2022
Spawning Objects in Unity without the ClutterPreviously using the Coroutine method we were able to get enemies spawning, this created a lot of gameobjects within our hierarchy.Oct 4, 2022Oct 4, 2022
Coroutines with Unity!A lot of our game logic uses the update function and this works very well for the movement of the ship or to fire the laser. The same logic…Sep 27, 2022Sep 27, 2022
Script Communication in Unity using GetComponentScript communication is a function I have taken time to understand within unity. Using gameobjects within unity to make a game everything…Sep 18, 2022Sep 18, 2022
OnCollisionEnter Vs. OnTriggerEnter — When to use them?Adding to the physics in unity topic we have two methods we can call that effect our game objects. In my previous example i used…Aug 27, 2022Aug 27, 2022
Introduction to Physics in UnityUsing in physics in unity is done through applying the component “Rigidbody” to your game component. With this attached it will be able to…Aug 25, 2022Aug 25, 2022